I make games that (I hope) help to transform players' thoughts, feelings, beliefs, ethics, personalities, identities, or relationships.
I like to explore themes related to queerness, neurodiversity, Judaism, paganism, synthetic ("artificial") intelligence, empathy, collaboration, psychological archetypes, ecology, and social systems.
Deeply mythological and symbolic games are my favorite.
I number my game releases like software, even though they are analog; I'm an open-source nerd and have worked in IT support for the better part of 3 decades. Like most IT people, I enjoy science fiction and horror... but fantasy is the fiction I loved first.
My pronouns are they/them. I don't use Twitter, but I'm the only Chance J. Feldstein on Facebook. The rest of my contact info is here, and my games that aren't on itch.io can be found here.
Open to collaborations, commissions, and feedback from players, designers, or publishers. I would particularly like to work on a PC, mobile, or console game. Some of the ones I've enjoyed most as a player include Curse of Monkey Island, The Longest Journey, Planescape: Torment, Control, Kingdoms of Amalur: Reckoning, Fallout: New Vegas, King's Quest VII: The Princeless Bride, Disco Elysium, Baldur's Gate III, Dragon Age II, Horizon: Zero Dawn, Dead Cells, Skul: the Hero Slayer, Cult of the Lamb, Cat Quest, Stray, Steamworld Dig, Tunic, Hades, and Mark of the Ninja.