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In this game, you will play two people who miss each other terribly. They might have been friends, family members, or lovers. Whichever it was, they’re no longer in each other’s lives. There’s an old place each of them goes, just to feel closer to the person they used to know. During one of these visits, they both look into the same reflective surface at midnight, and suddenly they can see each other’s faces. How can it be?

After a brief conversation, the image in the mirror fades. Each character is left staring at their own reflection. They assume it was all in their minds, and will never happen again. But one writes a letter to the other, and soon finds it has disappeared. A reply appears the next day. The mirror continues to work, once in a while, but most of their correspondence from now on is letters and artwork. It becomes clear that the person writing these letters is not who your character remembers, but a version from a parallel universe. They are missing their version of you too, but lost them in a different way. Perhaps this is a second chance for you both.

As you get to know these new variations on an old theme, your growing connection warps reality around you, creating strange and terrifying phenomena you cannot ignore. When the time comes, will you choose to meet? Or will you decide not to, for the safety of both worlds?

This game was my entry for the 2022 Golden Cobra Challenge

Missing You is inspired by the 2nd and 3rd editions of Unknown Armies, as well as the Griffin and Sabine trilogy by Nick Bantock. It has optional rules for including the events of the game in an ongoing or future game of UA

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Click download now to get access to the following files:

Missing You 1.3.pdf 4 MB

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