I believe this is the first time I've had such a detailed review of any game I've written. And you definitely get what I was going for. I should probably add to the description that while I'm not schizophrenic, I have experienced psychosis on a few occasions. In fact, that might be a better word to use, since it's a symptom rather than a diagnosis. I appreciate you pointing that out.
I feel very seen and appreciated by your review. After running a couple of games at Meaningful Play Conference this week, and then reading this, I feel like the time for serious games is definitely upon us. You really hit the nail on the head when you were talking about how play is for adults too. Americans finally seem to be realizing this matters, and I agree with one of the keynote speakers that we're going to be able to change the world with it.
This was a great theme for a jam. If you run more, I look forward to participating in them. And if you would ever like to collaborate on something, that's one of my favorite things to do.
I am so glad! I personally was unaware of that difference between the symptom of psychosis compared to a diagnosis, so I appreciate you informing me on that as well.
Serious games are definitely getting bigger and bigger - while I don't know how much they're used just between friend groups, on a business side they can definitely be well utilized and ARE being utilized (education, therapy, war games, etc...)
Same to you @ collaboration! Albeit I'm a busy bee, I'm definitely open to something like that if ever a good idea pops up.
Some LARP communities are very into serious games, Intercon and Knutpunkt / Solmukohta among them. "Playing to lose" / "type 2 fun" style gameplay is how I've most often seen it described. Can link you a few articles on it if you like.
This is great! I'll need to spend more time this weekend looking through it, but the Jenga mechanic seems a great way to portray this changing emotional loss discourse. The idea of harm reduction in hive minds actually triggered an idea for a game myself, but we'll see if I actually commit haha.
Good work, and I look forward to playing it sometime.
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Heyo!
https://holisticdice.substack.com/p/playing-with-loss-within-the-hive
Loved the game, hope everything here sounds alright!
I believe this is the first time I've had such a detailed review of any game I've written. And you definitely get what I was going for. I should probably add to the description that while I'm not schizophrenic, I have experienced psychosis on a few occasions. In fact, that might be a better word to use, since it's a symptom rather than a diagnosis. I appreciate you pointing that out.
I feel very seen and appreciated by your review. After running a couple of games at Meaningful Play Conference this week, and then reading this, I feel like the time for serious games is definitely upon us. You really hit the nail on the head when you were talking about how play is for adults too. Americans finally seem to be realizing this matters, and I agree with one of the keynote speakers that we're going to be able to change the world with it.
This was a great theme for a jam. If you run more, I look forward to participating in them. And if you would ever like to collaborate on something, that's one of my favorite things to do.
I am so glad! I personally was unaware of that difference between the symptom of psychosis compared to a diagnosis, so I appreciate you informing me on that as well.
Serious games are definitely getting bigger and bigger - while I don't know how much they're used just between friend groups, on a business side they can definitely be well utilized and ARE being utilized (education, therapy, war games, etc...)
Same to you @ collaboration! Albeit I'm a busy bee, I'm definitely open to something like that if ever a good idea pops up.
Some LARP communities are very into serious games, Intercon and Knutpunkt / Solmukohta among them. "Playing to lose" / "type 2 fun" style gameplay is how I've most often seen it described. Can link you a few articles on it if you like.
This is great! I'll need to spend more time this weekend looking through it, but the Jenga mechanic seems a great way to portray this changing emotional loss discourse. The idea of harm reduction in hive minds actually triggered an idea for a game myself, but we'll see if I actually commit haha.
Good work, and I look forward to playing it sometime.
Thank you. I'm looking forward to playing it myself. Might run it the next Intercon.