The Super-Frenemies!
A downloadable game
The Super-Frenemies! is a relationship-building game for two players, about how the most important people in your life aren't always who you think. One of you plays a super-spy or super-hero. The other plays a super-villain.
You've been rivals for a long while. Now one of you has captured the other. (Haven't you done this dance a hundred times before?)
But instead of torturing, interrogating, or sending you to the authorities, they're keeping you prisoner.
Why, and for how long? What do they want? Who exactly are you, to each other? Play, and find out.
This game is inspired by the following music video. This version of it is a first draft. I'm currently working on a revised version that will eventually be available both here and in print format.
While the idea for The Super-Frenemies! started with the queer spy romance you may have just watched, you can play the game in a variety of other ways too. The revised version will walk players through agreeing to a relationship type ahead of time, if desired. Some of the non-romantic options include family, friends, coworkers, academic colleagues, and "business casual" (you flirt with each other at work, but neither is sure how serious it is, or whether there's an ulterior motive).
This game is based on For the Queen by Alex Roberts. It's my second Descended From the Queen game, after The Monsters' Tea Party. It's also my first game written specifically for the StorySynth engine, thanks to a generous micro-grant from Grant For the Web.
For the Queen™ is a trademark of Alex Roberts. The Descended From the Queen Logo is © Alex Roberts, and is used with permission.
Status | Released |
Category | Physical game |
Author | Narrative Alchemy |
Genre | Card Game, Role Playing |
Tags | Fantasy, LARP, Romance, Sci-fi, secrets, spy, storygame, Superhero |
Comments
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I just played this game for the first time, and loved it! It was super easy to pick up and play, and the questions felt really well-designed. It feels easy to find a satisfying story that "ticks the boxes" of the genre, and you can definitely play it as romantic or non-romantic.
I appreciated the way it put most of the relationship building and action in the "before getting captured" part of the timeline, and there are actually only a few questions in Endgame about your time together as jailer/captive.
I think that was a great decision, but I wish I'd known it from the outset. I thought most of the gameplay would be fleshing out a jailer/captive relationship and we did a ton of safety discussion at the beginning. Not like that's ever a bad idea, but it turned out the structure of the game was a lot less intense than I thought it might be.
So if you're reading this, don't worry you'll be asked to do 2-3hrs of kinky flirting! This is a great simple game, and will definitely go on my shortlist for 2-player games!
Burn em
Sorry, what?